Saturday, August 1, 2015

MODELING BREAKTHROUGH

As attention turns to trackside models, it had always been my intent to increase and extend the realism. The dusty desert environment is a challenge in that nothing ever remains shiny and new for long. But most everything in nature does reflect some light, creating both ambiance and shine, even dulled by wind and grit.

So I turned to some new shaders -- those bits of software that interpret images for painting models in the simulation -- to help with the trackside look and feel. Retrofitting existing models has been a mixed bag, because they really needed to be designed from the beginning with these shaders in mind. So I was able to restrict that work pretty quickly, allowing me to address only the models that needed the touch-ups.








1 comment: